Nine Fresh Game Settings That Developers Need To Use
I recently blogged about the pretty widespread feeling that the WW2 setting has been far overdone. Along with gameplay enhancements and great storylines, a unique setting for a game can make the experience so much more interesting. Hot titles like Assassin's Creed (Crusades era) and Bioshock (ruined 1950's utopia at the bottom of the sea) show that creativity is not necessarily dead in this area, it's just a little rarer than it ought to be. If you think about many of the popular games out these days, similar types of settings are done over and over again. I feel like developers are great at making engines -- all they've got to do is yank off their "modern warfare" skins and slap some of these following suggestions on top instead. It'd make the gaming landscape way more interesting!1) Medieval - Now, obviously there are games that are set in the Medieval Era -- but, not as a Multiplayer Team FPS. Think Medieval Battlefield. Infantry "classes" could range from polearms and swords to ranged fighters with crossbows. "Vehicles" could be horses, chariots, and ships, and siege weapons could be incorporated as fixed positions or even just slow and movable. A game like this would need some absolutely incredible gameplay innovation to pull off, but if done right, it would be so cool and different!
2) Wild West, Cowboys, Indians - This has been recently FPS-wise (a la Call of Juarez...horrible game), but how cool would this be as an RTS? You've got different "teams/races" with 1) coybows/outlaws, 2) Indians/Natives, and 3) Government/Federal Army. Mix them up to be totally different like Starcraft and throw it on top of a Company of Heroes killer engine -- that could work!
3) Spaceship Warfare - Now, obviously spaceship fighting has been done before (Wing Commander, Descent, etc), many times. But I'm talking mainstream Team MP FPS (and don't tell me Battlefront, because those games get an F). Start with a round-based system where you get "money" for kills and wins, like in Counterstrike. Use that system to allow the players to customize ships and weaponry based on whatever strategy they want to implement in the next round. Have huge differences in scale, like in EVE, and throw in different gameplay types and interesting space maps (fighting inside some huge space station, in an old minefield, or give one team a mothership to defend). You can even do a Battlefield treatment on something like this, and just make the spaceships the vehicles in an even larger game that includes normal space-infantry combat. Then, you could have multiple people in each ship, as gunners and bombers, etc. ... I want this game.
4) Mutants, Comic Book Heroes, DemiGods - The gist here would be that instead of guns for weapons, you'd have killer mutant powers. I think this idea may have even been done on several MMO's, but put it into a fast-paced, deathmatch FPS, and how sick would that be. Instead of classes, maybe the game has 50 different "mutants" you can choose from. It'd be a mess to balance, but I'm sure if someone put some thought into that it could work.
5) Insects, Animals, Aquatics - Who needs anything even resembling a human? RTS-wise, we've had games like SimAnt and the Zerg in Starcraft, which the gameplay would probably resemble. But how about an FPS? You could totally have air bugs, water bugs, ground bugs, bugs that spit acid and stuff. Or forget wild and unnatural bugs and have everyone be bees or something. As long as the gameplay was focussed on a competitive FPS, the "bug"ishness would just be the setting. It would be awesome fly around and sting the crap out of everyone on a 64 player server....... wouldn't it? OK, maybe this one sucks, but I'm leaving it in.
6) Pirates, Boats - There's been some pretty poor tries at the pirate thing, and I even think there's a pirate MMO. What I see is another RTS, but I'd want to see this thing focus on scale. Build gameplay around the fact that 16th/17th century ships were pretty big, with big crews. Let us control each individual crew member, lead them onto other ships for hand to hand combat. Give the ability to choose between having huge cannon battles, burning our enemy's vessel into the sea, or take it over by force of manpower. I want to build strategies around building the ships, customizing them, and manning them with specialized crews, and have game modes that involve protecting treasure convoys or being the first person to retrieve a buried treasure. I think this could work, especially with a raw, realistic art style.
7) Modern city / gang - I'm not talking some cheesy Ice-T gimmick. Not interested in the least. I'm talking a dark, Max Payne-ish, film noir treatment of city violence. Concentrate on storyline and style, incorporating the ability to make moral choices that affect the game's outcome. Make a statement about a relevant societal problem, maybe focusing on raw realism as much as possible with the gameplay. We need a game like this.
8) Horror - OK, this one is slightly out there and I'm going to use Team FPS again as the frame because that's the way I roll. One team is made up of some kind of themed horror-genre monsters. I'd love to even see a mix of stuff, like stealthy vampires, tankish zombies, fast and agile werewolves... maybe even ghosts/specters and stuff. The other team is made up of human "hunters" who would have different abilities and attack types. So, it's a class-based team shooter... with a horror frame. I'd play that!
9) Robots - Mechwarrior, you say? While we do need a modern Mechwarrior, but that's not what I mean. I see robots as a way to get a huge range of different gameplay mechanics into the same title. Think T-1000's and cyborgs... You can give the players all kinds of abilities with something like this, like shapeshifting and flight. You could even do something cool with scale, give players the ability to even play as "nano" robots.
Now, you see I keep coming back to core game types, and try to put things into the mold of FPS or RTS. I'm not sure why I lean that way, and yes, it's probably just because those are my favorites, but it's also because those games are the ones I think have the least creativity behind them. I mean, RPG's and MMO's seem to be pretty darn good at getting the storyline to be interesting most of the time because those games are generally based around that element. However, FPS's and RTS's are based around the gameplay... so the rest of the game can typically be a let down.
Is there anything you've just been burning to see as a game setting?
Labels: Gaming

18 Comments:
I'd play all of those. A couple look like they'd be difficult to implement effectively, though.
As a wife and mother that watches her husband and grown son play Xbox games I personally would LOVE to see something set in a different environment. I was trilled when Assassins Creed came out since it was different, had great graphics and I didn't have to listen to gun fire all the time. Developers need to remember that sometimes there are other people that might be stuck in the room with the gamer so let's break up the SSDD and get something other than WWII, that ship has sailed.
I've been playing games for a long time, so I can completely understand what you are saying about the over done settings. My favorite setting, post-apocalyptic gets used far to little.
I think all of those ideas are usable. Even the worst idea well implemented is fun. (sims?) Unfortunately the gaming industry sticks closely to its formula. This is why we have seen so many WW2 games. People feel its safe and that it will bring in the money.
Well, we'll just have to wait and see what they have in store for us next.
For the bug one, there is this game called "Spore" coming out soon. In it you make and control your own alien species and it looks like fun. Many of the game types you suggest have been done, but on a much smaller scale. The game companies don't want to take a risk, and the gamers suffer for it. Learn coding, get a small team of designers together, and start working on one of these game types. Eventually some game company might like what you are doing and buy your idea off of you.
Yes, I'm aware of SPORE :) But in SPORE, you're not necessarily a bug, but I do get your point. I was envisioning more of a "Bug Battlefield", but , meh.
As far as learning coding and making my own game... Not in the cards. Not even close. But if you do it, I'll play YOUR game.
#8 is being made.
Left 4 Dead.
Definitely along the right lines, yes, and of course anything Valve makes I will eat right up. But I think I was thinking of being able to play as an entire horror-creature themed "team" in a multiplayer Team FPS battle. Regardless, at least Left 4 Dead is different, and that's what I'm going for!
So, with the mutants one, a BioShock multiplayer mode? That seems to fit, kinda.
You're right.. that is pretty close. At least the gameplay would be basically the same -- I think the key would be variation.
1) Would take many, many, many people at the same time, each individual person lasting a from 10 seconds, to 10 minutes, to the entire game if your a royal (knight) or such; that is if you want to be realistic on it. Otherwise this could be something pretty good with some more work.
2)Cowboys where never in great numbers and didn't have that great of firepower, the people who fought the indians in battle where the United States Army. The cowboys where called cowboys due to being rural farmers... An RTS for this wouldn't make any sense, or just be boring.
3) In order for said upgrades to work, the people would need to agree upon things, something that people are notorious (especially on the net) not to do. Other then that, we already have a LOT of sci-fi FPSs.
4)freedom force
5) There couldn't be (much of)a storyline with just bugs, and the gameplay would be lacking.
6) Sid Meir's pirates
7) Crime craft
8) Left 4 dead
9) Needlessly complicated and pretty much the same thing as just giving human/alien characters more health (not unusual) and super powers/ technology powers.
Zarr, I'll definitely check out some of the games you mentioned, because I haven't played them.
#3, though, I don't agree wouldn't work. There are a lot of games where players take supporting roles.
I can tell you now that #3 wouldn't work. The round based system will put off space-sim fans. Otherwise it's been semi-done in UT2004 with an Assault map that never took off (even though it was decent enough).
Anyway the main reason it wouldn't work is because it's too complex. Please realize that to most gamers even Savage 2 is too complex. Your idea sounds a lot like Allegiance (but with added ground combat and without the strategic aspect) which was, even in a time when complex games (Tribes, Battlezone, Mechwarrior) were still popular, overly complex for most gamers and therefore never really became popular.
In todays environment of simpler == better, it will definitely never take off. I'd love to play it if it included some sort of DeathMatch, varying missions (attacking space stations, escorting convoys, etc) and an engaging Allegiance-style strategic warfare campaign mode... but I'm someone who likes, no loves, space-sims. Most people I know still wouldn't want to play that - space sims are seen as complex and generally put in the same category as the likes of Quake, Tribes and UT: the elite totally destroy everyone else. Which is true. (and yes, that's quite different in most shooters, like CS ; hence it's popularity)
I'd absolutely love a teambased multiplayer space shooter - and there actually is one (HL2 MOD) that I've yet to try. But I don't see this taking off until the common gamer gains an entirely different mindset, wherein complex and demanding games are something other than 'not done'. And therefore I don't see why any developer would bother to create one.
@ #5 try tremulous. A free online FPS. Humans versus bugs. Playing as bug is definitely a new experience.
I disagree that it won't work because it's too complex. There are plenty of hardcore gamers out there looking for advanced gameplay. Plenty.
And if I was going to market a game like that, I wouldn't do it to space sim fans -- I'd go after a traditional FPS player for a bigger market and the space sim'ers would follow.
I tried Tremulous. Pretty interesting, I'm going to post a review next week.
I would love to see a Cyberpunk action/adventure/RPG game (more on playing the role realistically than the "level up, fight tougher shit" style, and where you're actually vulnerable and not just some kind of god who can take 20 bullets to the head once you're level such-and-such) set in a Nar Shadda kind of city from Star Wars (though keeping the weaponry some few lightyears short of plasma rifles) with multiplayer FPS action.
obviously the writer of this is not an avid gamer as pretty much all of these ideas for "new and creative settings" have been used.
1.FPS stands for first person SHOOTER. meaning GUNS. i have a feeling that you meant "from the first person perspective", but this has already bean done. "Assasin's creed", "Bladestorm: The Hundred Years' War", "Dark Age of Camelot".
2.This has been done nicely as an FPS with "Gun", and in terms of RTS you can buy "Age of Empires III: The WarChiefs Expansion Pack". all about indians.
3."Halo"? yeah, way to forget one of the most popular franchises EVER.
4.there's no way in hell i'm about to list every crappy comic-book superhero video there is out there, that for some reason you are completely oblivious of.(and again you show your lack of knowledge of what FPS stands for...)
5.there was the crappy "antz:extreme racing" and the independent "bug!"
6.you just pretty accurately described "Sid Meier's: Pirates". Also, "sly 3: band of thieves" has a VERY good pirate level
7.There's the GTA series (again very popular), the game based on the godfather... not to mention all of the GTA knockoffs which make up about 25% of the games out there
8."Resistance: Fall of Man" is pretty much exactly what you described. "FEAR" has some of those elements aswell.
9."Mech-Assault" and all the installments in the "armored core" series.
Maybe you should try actually LOOKING for creative games, rather than sitting on your lazy butt and complaining that there are none because you're too lazy to type in the search-bar on amazon.com
-Finneus
I'm going to leave the previous comment on here, even though it's blatantly trollish, because the commenter actually had some good info. I think it's a good example, though, of how an ever so slight change of tone could turn what comes across as a rant by a total freak hiding behind anonymity into an actual conversation. It might have been interesting to actually discuss some of the examples, but since I'm sure that would amount to nothing with this individual, I'll just leave the info there for anyone who's interested.
Have you heard of Left 4 Dead?
I think you should check it out, its one of my most anticipated games for a while.
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